![]() ![]() Players collect health items from enemies to restore health, as opposed to the original system which involved earning more hit points. A health bar replaces the game's original health system of a limited health pool which grows after collecting bullets from defeated foes. While Bionic Commando Rearmed remains mostly true to its NES counterpart, a number of gameplay enhancements were made. a nice way to convey that now everyone will see that bionics can't always be controlled.\" He noted that this would be an event in which the public would notice the dangers of bionics and seek to outlaw them. \"I wanted to start off there and end up in a city in the FSA where everyone can see a bionic fighting. Of his position with Fatshark, Viklund remarked, \"They were taking over things mid-project and I worked as a creative advisor during the hand-over to tell them what they were looking at.\" Viklund further stated that the original design for the game involved events beyond the existing plot. Simon Viklund, creative director on the first Rearmed was hired as a creative advisor to the Fatshark team. Some key employees worked with Fatshark following the closing of GRIN. When the company folded four months into development, Fatshark took over, having worked with GRIN previously on other games. The title originally started development under GRIN, who had developed the previous title. While in this mode players can search for secrets and scan facts about enemies and locales which may help them progress through the game. Also, new to the series will be the ability to enter a scanning mode known as Bio Vision. The player can upgrade or change Spencer's abilities in the enhancements screen during gameplay. Components include a grenade launcher attachment for the bionic arm and a passive heath regeneration ability. Entirely new to the series are Components items and attributes that can be equipped to enhance the player character. ![]() Players can also climb over small obstacles, or onto slightly higher elevations. Once the game is completed players may opt to activate the game's Retro mode which disables the ability to jump. These include the ability to jump and maneuver known as Death From Above in which the player slams into the ground upon landing from a fall, causing a shockwave to affect nearby enemies. Some of these were first introduced in the 2009 action-adventure game Bionic Commando. Rearmed 2 also features new gameplay mechanics. ![]()
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